Raven

Description:

Raven

Age: uncertain
Race: Human… ish?

Description: A very disconcerting looking man, Raven is about 5’9" tall, with a very lean build. His skin is dark, but not tanned. It almost looks like there is a constant shadow over him. He has short black hair and eyes that are completely matte black. No difference between his sclera and iris coloring. He admits that this was mostly the reason for him taking the name “Raven”.

Personality: Quiet, perceptive, a bit odd at times, especially when it comes to conversations about past events. He doesn’t tend to lie very much, but he often avoids topics rather obviously. Some of the ways he stares at things with his all black eyes can be unnerving to others.

Job: Spy, Assassin, Scout, Tactician

Weapons and Armor: When on a job, he wears leather armor stained specifically to not shine in the light. His weapon, a large bastard sword always slung across his back has a similar oil worked into every metallic surface to give it a matte finish. The blade itself often looks charcoal gray in color.

Character Sheet

Raven: Shade Assassin

Ability Scores Other Stats
Strength 8 Initiative +7
Constitution 13 Speed 6
Dexterity 19 Passive Insight 15
Intelligence 10 Passive Perception 20
Wisdom 14 Hit Points 47
Charisma 17 Surge Value 10
Defenses Surges/Day 6
AC 20
Fortitude 17
Reflex 19
Will 19
Skills *=Trained
Acrobatics* +14 Insight +5
Arcana +5 Intimidate* +11
Athletics +2 Nature +5
Bluff +6 Perception* +10
Diplomacy +6 Religion +3
Dungeoneering +5 Stealth* +16
Endurance +4 Streetwise* +11
Heal +5 Thievery +7
History +3

Feats
Weapon Proficiency – Bastard Sword
Killer’s Insight – Once per encounter, subject target to 2 Assassin’s Shrouds instead of just 1
Underdark Climber – Use Acrobatics in place of Athletics when attempting to climb. +2 feat bonus to Acrobatics skill.
Cruel Shroud – You have combat advantage against targets subject to your assassin’s shroud power.

Languages Known
Common

Background
“A Dark Past” – Resist 5 Necrotic

Powers

At-Will
Assassin’s Shroud

Executioner’s Noose
Force, Implement, Shadow
Standard Action, Ranged 5
Target: one creature
Attack: Dex vs. Fort.
Hit: 1d6 + Dex mod. force damage. Pull target 2 squares. Target is slowed until end of your next turn.
~level 21: 2d6 + Dex mod. force damage.

Shadow Storm
Shadow, Weapon
Standard Action, Melee Weapon
Target: one creature
Attack: Dex vs. AC
Hit: 1[W] + Dex mod. damage, plus 1 damage per creature adjacent to the target.
~level 21: 2[W] + Dex mod. damage, plus 2 damage per creature adjacent to the target.

Encounter
Nightmare Shades
Fear, Implement, Psychic, Shadow
Standard Action, Ranged 5
Target: one creature
Attack: Dex vs. Will
Hit: 2d8 + Dex mod. psychic damage. Target grants combat advantage until end of your next turn.
~Night Stalker: Until the end of your next turn, your attacks deal bonus damage against the target equal to your Cha mod.

Army of the Night
Fear, Illusion, Shadow, Weapon
Standard Action, Melee Weapon
Target: One creature
Attack: Dex vs. Will
Hit: 1[W] + Dex mod damage. Until the end of your next turn, the target makes a melee basic attack as an opportunity action against any enemy that ends its turn adjacent to the target.
~Night Stalker: The target makes the attack with a power bonus to attack rolls equal to your Cha mod.

Shadow Jack
Shadow, Weapon
Standard Action, Melee 1
Target: One creature
Attack: Dex vs. AC
Hit: 2[W] + Dex mod damage, and you shift 1 square into the target’s space and remain there until the start of your next turn. While there, you are insubstantial, you move with the target (this movement does not provoke opportunity attacks), and any melee or ranged attack that misses you hits the target instead, unless the target is the attacker. At the start of your next turn, you slide 1 square to a square adjacent to the target.

Daily
Targeted for Death
Cold, Implement, Shadow
Standard Action, Ranged 5
Target: one creature
Attack: Dex vs. Will
Hit: 3d8 + Dex mod. cold damage
Miss: Half damage
Effect: Until the end of the Encounter, your Assassin’s Shroud subjects the target to 2 shrouds instead of just one.

Twilight Assassin
Conjuration, Implement, Shadow
Standard Action, Ranged 5
Target: one creature
Attack: Dex vs. Ref
Hit: 2d8 + Dex damage
Effect: Conjure a Shadow Duplicate in a square adjacent to the target. When you move, you can move the duplicate up to 5 squares. You can flank with the duplicate, but your allies can’t. You may use the Twilight Assassin Attack power At-will until the duplicate vanishes at the end of the encounter.

Twilight Assassin Attack
At-Will, Conjuration, Implement, Shadow
Minor Action, Melee 1
Target: one creature
Attack: Dex vs. Ref
Hit: 3 damage or 6 if the target is subjected to your Assassin’s Shroud.

Utility
One with Shadow
At-Will, Shadow
Standard Action, Personal
Effect: Until the end of your next turn, you can make Stealth checks to become hidden when you have any cover or concealment. In addition, you can use cover from your allies to become hidden or to remain hidden.

Shadow Step
At-Will, Shadow, Teleportation
Move Action, Personal
Required: must be adjacent to a creature.
Effect: Teleport 3 squares to a square adjacent to a different creature.
~level 11: Teleport 4 squares.
~level 21: Teleport 5 squares.

Shade Form
Encounter, Shadow
Minor Action, Personal
Effect: This form lasts until you attack or until the end of your next turn. Gain insubstantial, vulnerability 5/Radiant, and you can make Stealth checks to hide from targets when you have cover or concealment. You can use cover from allies. Sustain Minor

Cloak of Shades
Encounter, Shadow
Minor Action, Personal
Effect: Until the end of your next turn, you gain concealment against all creatures and are invisible to creatures more than 5 squares from you.

Vanish
Encounter, Shadow, Teleportation
Immediate Reaction, Personal
Trigger: You are hit by an attack
Effect: You become invisible until the start of your next turn, and you teleport up to your speed.

Equipment

Ki focus: +1 Death Shroud Ki Focus (Highly preferred weapon lv: 4/9/14/19/24/29) Crit: +1d6 + 1d6 per shroud on target, or per shroud invoked.
~ Power (Encounter): Free Action. Use when you hit with an attack. Use Assassin’s Shroud on the target of the attack. This use does not count against the limit of using Assassin’s Shroud once per turn.
Weapon: Mundane Bastard Sword: 1d10 damage, +3 Prof, Versatile Heavy Blade
Weapon: Mundane Dagger (3): 1d4 damage, +3 Prof, Light Thrown, Off-Hand
Armor: +1 Battle Harness Leather Armor (Somewhat preferred armor until level 13: Shadowflow Armor +3. lv: 13/18/23/28)
Neck: +2 Amulet of Protection (Not preferred Neck. Prefer Cloak of Translocation. Lv: 9/14/19/24/29)
Feet: Boots of Stealth (Heroic): Gain a +2 item bonus to Stealth checks.
Bottle Twilight – Level 1
~ Flavor: “This black glass bottle holds the power of dusk to make light fade.”
~ Utility Power – Daily (Minor Action)
~ Effect: You remove the cork from the bottle, and all light within 10 squares of the bottle becomes dim light until the end of the encounter.
Healing Potion x2
Potion of Clarity (lv. 5)
Poison: Carrion Crawler Brain Juice (Consumable) x5
~ Power (Poison), Consumable (Minor Action)
You apply the poison to your melee weapon or five pieces of your ammunition. Until the end of the encounter, whenever you hit a creature with a weapon attack using the poisoned item, the target takes 4 extra poison damage, and it is slowed until the end of your next turn.
~ Power (Poison), Consumable (Minor Action)
You apply the poison to a single handheld object. Within the next hour, the first creature other than you to hold or wear the object for more than 1 minute is immobilized until the end of its next extended rest.
Carrion Crawler Brain Juice Antidote x2

Bio:

Raven began working for Varien about 2 months ago. Before then, he was taking jobs for unimportant or random people in the Docks district (a very seedy area of the city). Varien recruited him personally, and as far as anyone knows Raven has only taken jobs from Varien ever since. He spends most of his free time either alone in his room or in one of the many libraries Varien has granted him access to. What he researches is something he has never discussed.

Anyone who does any research into Raven’s past finds that there is absolutely no mention of anyone fitting his description or his capabilities before the first day he was mentioned having fought and killed a docks area gang leader.

Raven

Ambitions Zguy1217